Sunday, June 8, 2014

Update on what I´m doing right now:

Created three basic highpoly tables (again references through AMCs Mad Men) and baked their normals to a lowpoly. Next step will be the adding of normal details through nDo2 and texturing the albedo/reflectivity/microsurface and bake the AO.


The destroyed_wall textures as well as the walls_bottom textures are done and added to the environment.







Also added more details in the gold frame normal

Ingame shot with wall textures 

Click image for higher resolution

Click image for higher resolution




No comments:

Post a Comment