Thursday, May 29, 2014

Little update: I finished the lowpoly and cages for chair and leather parts. I also uved the leather parts and made a test bake (normal and vertex color polypaint to UV bake). Tomorrow i´ll finish up the rest of the UVs and start texturing.


Note: The polycount for this asset will probably end up arround 2k tris which is quiet a lot for a chair. Multiple artist who work as game devs in respected studios told me to push tris counts for portfolios since i "ALWAYS will be able to retopo and lessen the polycount" if needed. How true!

I still will will use shared UV space (example at the chair foot or other small parts) since with the growing Hardware speed, a good texture / UV spacing and usage is more important than a core lowpoly mesh!
-cheers


Lowpoly leather in Toolbag PBR rendering: (Normal + polypaint only) No texturing has been done!


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