The lowpoly is done and is arround 6k polys. Baked the tangend and object based normals aswell as the base2Texture for PBR materials. Definitely learned a few things in terms of creating highpoly wires and how they should be modeld for an easy lowpoly bake. I started the base color and material definition and am looking forward to make a detailed texture.
Maybe i´ll finish up this one as a complete character one day.. but not to soon since there are other projects i wanna create. Mostly to see if i can archive certain industry standards to find a internship / junior position. Can´t wait to be part of an awesome company and help creating something people will love.
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3DC Retopo |
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