Created three basic highpoly tables (again references through AMCs Mad Men) and baked their normals to a lowpoly. Next step will be the adding of normal details through nDo2 and texturing the albedo/reflectivity/microsurface and bake the AO.
The destroyed_wall textures as well as the walls_bottom textures are done and added to the environment.
Also added more details in the gold frame normal |
Ingame shot with wall textures
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Click image for higher resolution |
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