Mid poly in 3dsMax:
I took the leather parts into Zbrush and with a little help of good ol´ DynaMesh created a usable mesh that i could start sculpting on. Pillows are individual Meshes since having it all in one part makes it irritating to work with.
I used my own 3D baked alpha stitches after looking up references of leather stitches.
At the end of a few hours i added some polypaint infos to easy in the texturing.. which i´ll do next. Thinking about adding nDo2 leather normal infos again. Much easier than having to sculpt it.. and just so next gen *ergh*
Also the PowerFlower wall is done:
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